Friday, 24 October 2014

Essential Werewolf by Night volume 2

Essential Werewolf by Night volume 2 consists of issues #22-43 plus Giant-Size Werewolf #2-5 (issue #1 was under the title Giant-Size Creatures; it's not clear why "by Night" has been dropped from the title) and Marvel Premiere #28 which contains the first and only appearance of the Legion of Monsters. All the regular and Giant-Size issues are written by Doug Moench with the Marvel Premiere issue by Bill Mantlo. The regular issues are all drawn by Don Perlin who does some of the Giant-Sizes as well; others are by Virgil Redondo and Yong Montano. The Marvel Premiere issue is drawn by Frank Robbins.

Giant-Size Werewolf #3 brings a return visit to Transylvania to free Topaz who has been captured by a gypsy woman wielding magic and in the process face a mob of outraged villagers clutching torches and pitchforks so cliched that the captions actually comment on this. But in the process it's revealed that the woman is Jack's grandmother and all the confrontation and hate stems from the reaction to the curse first visited upon Jack's father. Jack only discovers the woman's identity as she lies dying, having realised who he is and that he is not responsible for all the anger and hatred that has flowed from the werewolf curse. The issue also tries to tidy up the confusion of the multiple family castles - one is apparently a summer home that was left in Transylvania and the other a winter home transplanted to the States.

The other Giant-Size issues are fairly inconsequential to the regular series. Two of them are standard team-up issues, bringing the Werewolf into conflict with first the Monster of Frankenstein and then with Morbius the Living Vampire. After the already crossed-over-with Dracula these two are the most natural to appear with the Werewolf. The Frankenstein Monster is searching for a real body and succumbs to the claims of a Satanic cult, only to wind up turning on them when he realises the cult are using the sacrifice of the Werewolf to bring forth the spirit of Satan in the Monster's body. The Morbius story is a rare appearance by the Living Vampire that actually works, telling the tragic tale of how he found a formula that could cure him only to lose the only copy in a fight with the Werewolf. The series rounds out with a past set story as Jack and Buck try to obtain help from a demonologist only to get caught up in a struggle on another world. In general these tales are as non-intrusive as possible and sensibly placed but the final Giant-Size is placed between issues #31 & #32 that not only have a direct continuation of story between them but also come at a critical stage in Jack and Buck's friendship. It feels odd to jump from the events of issue #31 to a fairly run of the mill adventure even though Jack's narration is at pains to point out that this happened some months back. But overall this isn't a terribly great set of Giant-Size issues and there's no great sense of loss at the line coming to an end.
Dear Bill, I have an idea. Let's capitalise on the popularity of the monster books by teaming them up. Can you put together an issue combining Ghost Rider, Man-Thing, the Werewolf and Morbius? We'll stick it in one of try-out books and see how it goes. Cheers, Marv.
Dear Marv, This isn't a workable idea at all. Half the monsters can't even talk, one's based in Los Angeles while another is in Florida, most of them are violent loners who get into pointless fights whenever they have or are a guest star, and only Ghost Rider comes close to being someone who would hang around in a team for the common good and even then we're stretching things to include him in the Champions. Still you're the editor and what the editor wants he gets. Here's an issue that brings the four of them together and shows why they just won't work as a team. Yours, Bill.
I have no idea if an exchange like that ever took place, or whether the idea came from the editor, writer or even the sales department, or even if Marv Wolfman was the editor at the point of commissioning (as a try-out book, Marvel Premiere stories could easily sit around for months or even years on end to be used as and when there was a space available). But the Legion of Monsters feels like a concept produced on order from someone who didn't think through the fundamentals and the issue is pushing back to show why this can never work as a regular series. With only eighteen pages there isn't room to show all the problems and so how the Man-Thing makes it all the way from the Florida swamps to downtown Los Angeles must remain one of those questions we just weren't meant to ask. Otherwise this is a rather dull tale of a lost civilisation returning with no consideration for those who have built over their old home's location in the meantime. The powerful Starseed seeks a paradise Earth but the hostility on the monsters leads to a fight that fatally wounds him. There's no attempt to even give a stock "Think of the good we could achieve by working together" speech and the monsters all go their separate ways, showing why the Legion of Monsters could never work. It's surprising that this issue was included here when it isn't included in the Essential Ghost Rider volumes, given that he rather than the Werewolf is the lead character. (For that matter it's also not in the Essential Man-Thing volumes.) This may be down to timing and a lack of foresight as this issue came out during the run covered by Essential Ghost Rider volume 1 but it really doesn't feel like a Werewolf story and above all others and could easily have been left out from here.

Of the regular issues in this volume the best known are probably #32 & #33 which introduce Moon Knight, here working as a mercenary on behalf of the unimaginatively named organisation called "the Committee". On the face of it a moon themed villain is a natural foe for a man suffering from the werewolf curse, and Moon Knight's use of silver on his costume means that the fight between the two of them feels like a suitably level pitch. But the storyline takes a twist when Moon Knight realises the Werewolf's inner innocence compared to his corrupt paymasters and turns on them. The character's depiction here will surprise those who are only familiar with his later adventures and indeed an awkward retcon had to be introduced to explain away his origins and actions shown here. At this stage he's just a mercenary for hire with a supportive helicopter pilot and the costume is developed entirely by the Committee for the purpose of handling the Werewolf. It's easy to see why this had to be changed to open the character out for his own adventures but it also means this series is deprived of a strong and resourceful foe who proves able to capture the Werewolf and hold him past dawn. Still the Werewolf's villain's gallery's loss is herodom's gain and an illusion of Moon Knight appears in  Belaric Marcosa's house as projections of the Werewolf's three greatest foes. The other two are the Hangman, who makes a brief reappearance in the flesh early on, and new foe Doctor Glitternight, a magician who initially tries to control Topaz through stealing her soul and subsequently turns out to be the exiled member of a quintet all-powerful beings from another dimension. One-off foes include Atlas, an actor out for revenge after his face was burnt on set, DePrayve, a scientist whose experiments on controlling human aggression turn him into a modern day Dr Jekyll and Mr Hyde, and the Soul-Beast, a monster created by Doctor Glitternight out of Topaz's soul.

The volume sees the tackling head on two of the most basic questions of the series. Early on Lissa's eighteenth birthday approaches, sparking the fear that she too has inherited the curse and an unsuccessful search for ways to prevent her ever changing. To make matters worse Doctor Glitternight's interference means that on her first night she transforms into an even fiercer monster - a Were-Demon. However Taboo's soul intervenes and sacrifices its remaining life essence to free her, curing her of the curse in the process. It was probably inevitable to avoid having two werewolves regularly running about but it's a little too neat a solution for my liking. Meanwhile Buck Cowan starts to get some happiness when he meets single mother Elaine Marston and her daughter buttons. Unfortunately a skiing holiday turns to tragedy when Buttons wanders out into the snow near to where Jack has transformed to the Werewolf. Buck comes to her rescue, risking his own life to protect the child despite a fight that both he and Jack have long feared. Buck is nearly killed and only recovers with the help of a spirit, and is still confined to a wheelchair at the end of the volume. Despite this he forgives Jack.

As part of the search for a cure for Buck's near death state, Jack, Topaz, Lissa and Elaine venture into the haunted house once inhabited by soul eater Belaric Marcosa and spend several issues fighting against the spirits and madness there in a tale of full on horror where friends find themselves literally at each others' throats and it becomes impossible to know what is real and not. At the time spread over multiple months, made worse by the series going bimonthly midway through, this storyline must have seemed a drag and the ending not quite the series climax it was briefly billed as, but when read altogether it hold up well and fits in with the dark magic themes of the series.

The last issues of the series show panic buttons being hit with the book going bimonthly and taking a new direction with guest-stars. Initially it seems as though issue #37 was going to serve as a conclusion but instead the series went on for another six issues in a team-up with Brother Voodoo. A very long running subplot involving Raymond Coker's affairs in Haiti, and Lieutenant Northrup's investigations pursuing him, is resolved in a battle with Glitternight and his "zuvembies". It's a dramatic conflict on an interdimensional basis but it feels well outside the norm for the series. There are some good individual moments - my favour one pokes fun at the inability to say "zombie" in a Comics Code approved book as Jack asks what is a "zuvembie" and upon being told by Brother Voodoo the reply is "You mean they're zo--" before an interruption prevents the full word coming out - but overall this doesn't feel like a natural Werewolf story. It's a pity because this tale finally sees both the end of Northrup's pursuit of the Werewolf, having seen Jack as a hero, and Jack get control over the transformations, allowing him to control his lycanthropic form.

The final two issues see Jack temporarily in New York where he teams up with Iron Man against the Masked Marauder and his latest creation, the Tri-Animan, a robot that combines the abilities of a gorilla, an alligator and a cheetah. It's not the most spectacular point for the series to suddenly be cut off at, but it presumably shows the intended new direction of making the Werewolf a more conventional superhero with Jack in full control now. This may have been deemed necessary to overcome a sales slump as the initial fad passed, but it's not a direction I care much for. In any case it was too little, too late as the series suddenly ended. A subplot is left dangling involving a mysterious being breaking into Buck's house and kidnapping him with a caption added at the bottom of the page for this edition stating that the plot is resolved in Essential Spider-Woman volume 1. It's nice to have an actual pointer but it's a forewarning that the volume itself is going to end unsatisfactorily.

Overall this volume is a letdown after the first. There's a few too many stories that drag on for longer than they should and a move away from the basic concept. There are some good moments and a few good storylines but a lot of this is turgid. There's also a few too many attempts to team-up one of the ultimate loner characters with others but fortunately the Marvel Premiere story proved to be the Legion of Monsters' sole appearance. All in all this is not one to remember.

Friday, 17 October 2014

Essential Man-Thing volume 2

Okay let's deal with the usual laughter straight away. This volume contains more Giant-Size Man-Things. Pause for laughter.

[Lengthy pause.]

Essential Man-Thing volume 2 contains issues #15 to #22 of the character's first series, the complete #1 to #11 of his second, Giant-Size Man-Thing #3 to #5, plus what may be a leftover issue from the first series run in Rampaging Hulk #7, wilderness years appearances from Marvel Team-Up #68 and Marvel Two-in-One #43 and a crossover from Doctor Strange #41. That's a lot of issues so here go the credits. All the issues from the first series are written by Steve Gerber and drawn mainly by Jim Mooney with individual issues by John Buscema and Rico Rival. The Giant-Sizes are from this period and all are written by Gerber and drawn by Alfredo Alcala, Ed Hannigan and Ron Wilson. The Rampaging Hulk issue is written by Gerber and drawn by Jim Starlin. The second series is written first by Michael Fleisher and then by Chris Claremont, with one issue by Dickie McKenzie and a short back-up story in another by J.M. DeMatteis. The art is mainly by Jim Mooney then Don Perlin with individual issues by Larry Hama and Val Mayerik and the back-up by Ed Hannigan. The Marvel Team-Up is written by Claremont and drawn by John Byrne, the Marvel Two-in-One is written by Ralph Macchio and drawn by Byrne "& Friends", and the Doctor Strange issue is written by Claremont and drawn by Gene Colan. That's an awful lot of labels so naturally some have been put in a separate post.

The first series ends with leaps between the sword and sorcery fantasy that the title has often experimented with to the down to earth social commentary that Steve Gerber is more normally associated with. I've never really felt the former style is a good match with the Man-Thing and the material here continues to confirm that view, though it's less of a struggle to get through compared to the first volume. This one kicks off with a Giant-Size Man-Thing with a battle to liberate the homeworld of Korrek the barbarian from the sorcerer Klonus. In the process Dakimh is killed but the world is liberated.

The sword and sorcery is then put aside for a number of issues that instead deal with social commentary about changes in society and those who seek to resist them, starting with a tale of Sainte-Cloud, an ex-girlfriend of Ted Sallis's who persuaded him to move into more values based research. Using a hallucinogenic candle carved in the shape of the Man-Thing she seeks inspiration for her writing, leading to events becoming more real than they seem. Then there's the introduction of the Mad Viking, a forcibly retired man disgusted at what he sees as a decline in masculinity so he adopts a costume in commemoration of their perceived manliness and launches a crusade against modern "wussy" men, including slaughtering a rock singer and many of his groupies. Meanwhile a school pupil has died and his friend is about to publish his diary, revealing his loneliness and misery at the hands of bullies both at school, including on the staff, and in his family for being different and fat. The Man-Thing gets caught in the confrontations and burns the school coach to death. These events spark terror in Citrusville and a house wife decides the problem is rooted in what is taught in schools, having glanced at a text book and panicking that it discusses Communism and sex education. The result is a book burning riot outside the school where the Mad Viking is so blinded that when his granddaughter tries to stand up for the freedom of the young to make their own choices in life, he hits her so hard she falls and cracks her head, dying.

Rory has been a rare voice of reason in the town, for which he gets the sack from his radio station job, and he leaves in disgust, taking with him Carol Selby, the daughter of the town's Mary Whitehouse, and the Man-Thing, who thanks to an extended dip in chemicals is now able to move away from the swamp. The last few issues see a move to Atlanta for a more magical storyline, with Rory written out when he discovers Carol is underage, making him legally a kidnapper. She is injured in a car accident and returned home whilst Rory is arrested, leaving the Man-Thing alone for the end of the run.

Issue #22 marks the end of Steve Gerber's run on the title, a point acknowledged in the strip, and also for the series itself, which is not acknowledged in the strip, which was cancelled and revived only four years later. This was just a few months before the launch of Howard the Duck so it's not hard to see why the writer was moving on but was this also a very early example of a publisher linking a series so heavily to an individual creator that they opted to end it when that creator left rather than replace them? It was a practice that happened more commonly in later decades but I'm surprised that it could be even considered at this early stage. And it's particularly ironic given the disputes Gerber would later have with Marvel that included his removal from the Howard the Duck series and comic strip. Of course Marvel was notoriously disorganised at this stage in its history so it may be overreading the situation to assume the end of the series was linked to the end of the run. Nevertheless it's a sign of how prominent creators were becoming, with appearances moving beyond the odd scene as a nod and wink to the audience to a much greater point of participation.

The issue is not as well known as one of Gerber's Howard the Ducks but it deploys an interesting narrative approach, presumably suggested and approved as a way to economically incorporate more events than usual in order to wrap up existing storylines whilst the writer was still on the book, rather than leaving them for another writer to take on, usually at very short notice and without any real idea as to what had been planned. But it also seeks to establish the authenticity of the stories through the appearance of Gerber himself, with much of the issue an illustrated letter to Len Wein. Jim Mooney's depiction confirms what many had suspected, namely that Richard Rory is based on Gerber himself. Within the letter Gerber explains how he wrote the series at the instigation of Dakimh, and how this continued even after the sorcerer’s apparent death. There's a summary of most of the incidents from Gerber's run and then an extended explanation of Thog's plans and methods before a final showdown in which the fate of the universe hangs in the balance. Finally Dakimh gives his blessing to the writer's departure. As an exercise in concluding the storyline in a limited space this issue works. As a comic less so, with three of the eighteen pages resorting to prose text with illustrations, a format I've never liked to see in Marvel comics. It's also not really a Man-Thing issue with the monster only coming into the action near the end, and again suggests that the writer's priorities were elsewhere. Still as an experiment that both pushes at the barriers of convention whilst also harking back to the conceit of the Lee-Kirby days, it's a sign of a willingness to do things differently and expand the frontiers of the medium.

The only non-Gerber authored issue from this period is the final issue of Giant-Size Man-Thing, in which a young Ted Sallis and his wife Ellen visit a carnival fortune teller and witness three visions of the future, all of which involve horror and despair including a cult trying to sacrifice a baby, a young couple coming to grief because of their families' disapproval and mercenaries in the swamp turning on each other. It's an interesting way to showcase what are ultimately fill-in pieces from a variety of creators but overall the issue doesn't add much.

The second series shows a title setting out to be a bit different from its predecessor but rapidly retreating into some of the old tried and tested methods and then ending in a similar way. Although the social commentary is notably almost completely absent, there's once again a book that starts off as a reasonably conventional monster series but which steadily dips into the world of magic and swords - although this time it's cutlasses. Also there's an early attempt to enhance the Man-Thing but it's largely gone by the second issue.

At the start there's a short-lived effort to stick to science and monsters, starting off with a tale as a scientist is recruited by what claims to be the CIA to restore the Man-Thing's mind in the hope of recovering the Super Soldier Serum. However before the monster can be coaxed to adulthood the FBI attack, accidentally killing the scientist in the process. At first it seems the Man-Thing has retained his rudimentary intelligence but by the second issue the effects have worn off. What's also surprising is that the nature of the group representing itself as the CIA is never explored beyond the FBI statement that they're "enemy agents". Could this in fact be a squabble between agencies? Or was that idea too radical in 1979? We then get a change of location when another scientist accidentally teleports the Man-Thing to the Himalayas, where we find the old stereotype of a party of two men and a woman with one of the men sending the other to his death and making moves on the grieving widow. Add in an encounter with a tribe of Yeti - here established as an offshoot of Cro-Magnon Man who have survived in the mountains - plus a high priest figure foretelling doom and the clichés are complete.

A crossover with Doctor Strange brings a new writer to the series and another round of magic as the Man-Thing and Elaine, the woman from the Himalayas, get swept back to the Florida swamp to find Baron Mordo's latest scheme. After this we finally get a recurring supportive cast in the form of Barbie Bannister, a spoilt rich girl who finds she has to fend for herself when her parents are killed by modern day drug smuggling pirates, and John Daltry, the local sheriff. After Daltry and the Man-Thing deal with a bunch of college students trying to destroy the monster for kicks and fame, we get the first and only epic of the series as Captain Fate returns with his sky pirates. Fate is ultimately freed from the curse of immortality but instead the curse engulfs Daltry and nobody seems able to break it leading to Barbie searching for anything to do it. After a couple of one-off tales of the Man-Things encounters with those who find themselves in the swamp, including a tragic young couple who flee their parents and give birth to a child, only to die of poisoned water whilst the grandparents confront the Man-Thing, and a isolated boy who joined a cult and then got "deprogrammed" by his parents. The latter is a short story by J.M. DeMatteis and in its take of the obessiveness of some religions it's about the only sign of social comment in the run. The main plot gears up with the arrival in the swamp of John Kowalski, a mysterious man who is the personification of Death and who offers to free Daltry if Barbie will join him.

The final issue is once again told in flashback by a writer to his editor, although this time it's done in the pub and we see not just editor Louise Jones but also assistant editor Danny Fingeroth and editor-in-chief Jim Shooter. Chris Claremont relates how he got taken away to a realm for a final battle with the force behind Daltry's curse, Thog. Once more Thog is destroyed and everyone returns home with Barbie freed from her Death obligations but the Man-Thing proves impossible to cure. Claremont announces his resignation as writer and Shooter agrees to cancel the series. As they leave we discover that once more Dakimh has been directing the writer.

This second series is brief and ultimately unsatisfying. There was clearly an attempt to do something different early on but it fizzled out and we're left with a relatively mundane series that eventually winds up wallowing in the memory of the first, as shown most notably in the final issue. It feels like it was being written by numbers and just didn't know where to go. The end of the first series included here has the reverse problem - it's trying to go to almost too many places, riding waves of fantasy and realism at the same time. But it does at least try to say something. All in all this volume and the series as a whole is rather inessential. The central problem is that very little can ever be done with the main character and most of the events around him don't easily fit the genre. This is not one to search high and low for.

Essential Man-Thing volume 2 - creator labels

Yet again we have a volume with a lot of creators, so here's a separate post to carry the labels for some of them.

Friday, 10 October 2014

Essential Ghost Rider volume 3

Essential Ghost Rider volume 3 contains issues #51 to #65 of the series plus what appears to have been an unused fill-in issue that eventually saw print in Marvel Super-Heroes #11, and guest appearances in Marvel Two-in-One #80 and Avengers #214. Bonus material includes the Official Handbook of the Marvel Universe entry for Arabian Knight. The main series is all written by Michael Fleisher, with the Marvel Super-Heroes fill-in by Tina Chrioproces, the Marvel Two-in-One appearance by Tom DeFalco and the Avengers issue by Jim Shooter. The art is more varied with a run by Don Perlin giving way to contributions by Carmine Infantino, Jim Shooter, Jack Sparling, Herb Trimpe, Alan Kupperberg and Luke McDonnell. The Marvel Super-Heroes piece is drawn by Greg LaRocque, the Marvel Two-in-One by Ron Wilson and the Avengers by Bob Hall. That's a lot of creators so there's a separate labels post.

The four Essential Ghost Rider volumes demonstrate a remarkable lack of forward planing considering the first only came out in late 2005 by which time Marvel had made a long term commitment to the reprint series. Of the eighty-eight core issues (including the initial bannered run in Marvel Spotlight), no less than fifty-seven, plus two crossover issues, were reprinted across the first two Essentials, whilst also leaving out some pretty major appearances in Marvel Team-Up and Marvel Two-in-One that would have impacts on the regular series and would be often referenced here. This left just thirty-one core issues to complete the series - too many for a single volume even before considering a few other key issues that also merit inclusion, but really not enough for two separate volumes. Hence the resort to guest appearances that are frankly not needed here (especially when compared to the earlier omissions), and even then this volume looks and feels rather thin for one published on the slightly thicker paper the latter-day Essentials use. It's a good idea in principle to include standby material that was prepared for a series but not actually used for one reason or another without affecting continuity, but scraping around guest appearances can produce the most needless of filler material.

That said, Ghost Rider's appearance in Marvel Two-in-One does actually tie in well with the ongoing themes, even though it's a bit of a surprise to find Johnny in New York, performing major stunts before huge crowds at big stadiums when at this stage in his regular series he's still wandering the roads in the west or mid-west, surviving from job to job and suffering from a post-title reputation as yesterday's man. But both the regular series and guest appearance share the focus on how Johnny is increasingly losing control of his Ghost Rider self, who is lashing out at criminals for even minor offences. Here it falls to the Thing, who is also finding his monstrous form isn't always easy to control with bad results for those around him, leading to a fight between the two. (This is one of a number of Marvel Two-in-One issues that forgoes the original team-up concept and here actually bills the two characters as "versus".)

Also tying in with the series's themes but getting the status quo wrong in the opposite direction is Avengers #214. Placed during the period when Johnny is now working for a carnival, it instead shows him as a loner on the road who succumbs to taking up a low paying job at a petrol station. The Ghost Rider continues to be out of control, attacking his old ally the Angel which brings the Avengers (via a call searching for the now departed Beast) out to the west to hunt him down. Once again Johnny's situation is compared with a regular character, in this case Yellowjacket who has been suffering a breakdown, been expelled from the Avengers for his dangerous actions and is now being divorced by the Wasp after an act of domestic violence. Though Yellowjacket and Ghost Rider don't meet themselves, the comparison is all too clear between the two sinking in unhappiness and despair, leading them to act with ruthlessness and savagery. The resulting battle is unusual in that it's not a clear victory for the heroes in the book's title. Instead the Angel staggers from his hospital bed to confront the Ghost Rider about what he's become, causing the latter to calm down and revert to Johnny. It's an okay issue but not really essential. It would also have benefited from being placed before issue #63 instead of after it.

As for the "lost" issue, this also displays a problem of placement. The story in Marvel Super-Heroes #11 carries the caption "This story takes place prior to events in Ghost Rider, vol 1, #80" (yes "vol 1" - somebody had forgotten about the series starring the western Ghost Rider, but then Marvel Super-Heroes was published at a time when Johnny Blaze was usually billed as "the Original Ghost Rider") but otherwise gives no formal clue as to when precisely it's set. Here it's placed after issue #63 and before Avengers #214. But informally there's a lot in this story that suggests it would be much better placed later on in the run, at least after issue #65 but better would probably be somewhere in volume 4. Other than Johnny the only regular character to appear is Red Fowler, who is introduced in issue #63 but his relationship with Johnny shown here is much friendlier which would place it after events in issue #65. But what really makes the issue stand out as an anachronism are the uses of the names "Zarathos" and "Mephisto". Neither name has appeared yet in the regular series where the Ghost Rider is not given a name and the source of the power is still described in both dialogue and the intro box as "Satan" (though the actual origin hasn't been touched upon for a while) and their use here is frankly confusing. I wonder if this issue was commissioned around the mid #60s as a standby to go to print if the regular creative team missed their deadlines, and it was subject to minor rewrites over the next few years in order to keep the names up to date. That might perhaps explain why it's been placed at what is now clearly too early a point in the run. The story itself is rather functional as Johnny and Red arrive in a small town where they get caught up in a struggle between a cult leader planning to destroy a nearby nuclear power plant and his daughter who has rejected the cult's ways. But for the presence of Red in a sidekick role, it's a fairly typical example of the one-off adventures that take up most of this volume. It also appears to be the only credit ever for Tina Chrioproces. I wonder what became of her or if she was just a pseudonym for a more familiar creator.

Over in the regular series we're almost at the end of Michael Fleisher's run and it's starting to show. There are only really three significant developments throughout this volume. By far the biggest at first seems to be a one-off story but it soon proves to have had far deeper significance. Issue #53 introduces Azmodeus, another demon who becomes a recurring foe within these pages, who wants the Ghost Rider as his agent of chaos but needs to dispose of Johnny first. He sends his agent Tabicantra to do this and she uses her power to weaken Johnny's control each time he becomes Ghost Rider and the link ultimately destroyed so long as he changes enough times before an hour glass runs out. However she meets Johnny and has a change of heart before the final transformation, sacrificing her life as her magic prevents his transformation whilst she sees off a monster. In its own right this is a strong story but over subsequent issues it becomes clear that the Ghost Rider is becoming ever more out of control, getting ever more vicious whilst Johnny struggles to change back.

Otherwise the series continues the theme of Johnny Blaze wandering the roads, occasionally entering races and undertaking stunt jobs as part of long term practice for an eventual challenge to regain his title. Issue #58 sees the long anticipated rematch with Flagg Fargo as Johnny challenges him to regain his title and would have achieved it but the tournament is cut short when the Ghost Rider's old foe the Enforcer hospitalises Fargo as a match fixing scam. Johnny saves Fargo from death and the two earn a degree of respect such that later on Johnny feels able to ask Fargo for a loan to visit Saudi Arabia to take on a sheikh with ambitions to take over all the oil states in the Middle East utilising the Water Wizard's powers which can also work on oil. Fargo provides the money albeit with an impossibly short repayment period but thanks to the Arabian Knight and his flying carpet Johnny is able to make it back just in time. The final development comes at the end of the volume as Johnny seemingly settles down for the time being. Although he's previously stayed around in first Las Vegas and then Chicago for more than a single issue, he now joins a carnival, acquiring a supporting cast in the process. Owner Ralph Quentin is primarily a background figure at this stage but of greater significance are the existing stunt bike performer Red Fowler and accompanying journalist Cynthia Randolph. Red is initially displeased at being displaced to become Johnny's assistant but changes his view when Johnny risks his life to save Red from loan sharks. Meanwhile Cynthia is travelling with the carnival to research a feature for her magazine and resists Johnny's advances but soon realises there is more to him and determines to find out his secret.

In the meantime Johnny starts off the volume as the wandering hero helping those in need whom he comes across and facing down a succession of local bullies, crimelords and more exotic foes. There are some return appearances by the likes of the Orb, the Weather Wizard and Moondark, with the latter two teaming up for revenge, though their egos undermine them. Meanwhile the Orb makes multiple appearances, even turning to Machine Man's foe Madame Menace for new weapons. One adventure sees the awakening of the Sirens from Greek mythology who have been long trapped in sarcophaguses hidden in a cave in the American wilderness. They promptly seek vengeance on the world and capture a nuclear missile then launch it at a city. Later in Chicago the Ghost Rider's attempts to prevent a bombing are hindered by the Destroyer of Demons, a reverend with a hereditary power to tackle demons.

Ghost Rider occasionally acquires allies in these adventures but the most surprising is a modern day incarnation of the Night Rider (who once again appears with no explicit reference to having originally been named "Ghost Rider"; I wonder if contemporary readers were told this in the letterspages). Issue #51 contains a back-up story with a further adventure of Carter Slade and then in the present day issue #56 sees Hamilton Slade, a descendant of Carter's brother and successor Lincoln, discover a burial jar in a desert burial ground which transforms him into a modern day Night Rider, albeit without Hamilton being aware of his alternate form. Once more the Night Rider comes to the aide of the man with his original name. Another brief ally is "Clem", an old-fashioned lorry driver who helps Johnny against a biker gang - and is revealed to be the ghost of a victim of an earlier gang.

The pattern of women being drawn to Johnny but repelled by the Ghost Rider continues with the return of Gina, the woman he met when amnesiac in the previous volume. She is horrified at his treatment of the Orb and further by the handling of Tatterdemalion in a team-up with the Werewolf by Night, and so leaves him. One of the few women who does not flee in panic is Nora, one of the team of an auto circus that Johnny briefly joins as part of the training for his rematch. However the circus is attacked by the Apparition, the ghost of one of the circus's former stunt drivers turned criminal and executed. Johnny thinks he's tricked the Apparition into believing all his targets are dead, but miscounted and although the ghost is vanquished, the issue ends with Johnny cradling Nora's body.

At 416 pages this is the shortest Essential volume of all, though not by much. Blame for this state of affairs lies firmly with volume 2, released to tie in with the first movie and being a little overlong in order to include the team-up between Johnny and Carter Slade. This left the awkward state of affairs that results in the rest of the run being stretched over two volumes and padded out with two inessential guest appearances plus a fill-in later rescued from inventory. The Marvel Super-Heroes issue really belongs in volume 4 and that would also have allowed this volume to complete the Fleisher run. The core issues are slight but do manage to advance Johnny's saga forward, finding a good new angle on the character amidst a run of relatively typical adventures. There's no sense of building towards anything but equally there are no real stinkers in this volume. It's a solid but not too spectacular collection that keeps the character afloat for now.

Essential Ghost Rider volume 3 - creator labels

Once more there's a volume with a lot of creators, so here's a separate post to carry the labels for them.

Friday, 3 October 2014

Essential Tomb of Dracula volume 2

Essential Tomb of Dracula volume 2 collects issues #26-49 plus Giant-Size Dracula #2-5 (a renaming & refocusing of Giant-Size Chillers hence no #1) and Doctor Strange #14. The regular issues are all written by Marv Wolfman and drawn by Gene Colan. The Giant-Sizes are written by Chris Claremont then David Anthony Kraft and drawn by Don Heck then Nestor Redondo. The Doctor Strange issue is written by Steve Englehart and drawn by Gene Colan. Bonus material includes an extra page produced for the reprint of issue #45, and Dracula's picture from the Official Handbook of the Marvel Universe.

The original release of this volume was surprisingly fast, coming less than six months after volume 1. Was it a fast attempt to ride the Buffy wave, albeit after that series had ended? Or was there some now-forgotten major vampire movie in 2004 that Marvel were trying to feed off the interest? Or were the rights limited forcing a speedy release programme before they lapsed? Or was it just down to someone in the Marvel office with a sense of humour noting both the series's British ancestry and Michael Howard's leadership of the Conservative Party? (Now there's a reference that will leave my international readers scratching their heads.)

Whatever the reason this volume is a letdown after the promise of the first. Gene Colan's art remains great but the general direction of the series is rather meandering, with several plotlines taking an eternity to resolve. The Giant-Size issues are standalone and two of them are even set in the past rather than the present. Whilst it leaves Dracula in the present under the control of a single creative team, their placement here just add to the mess by intruding upon the flow. There's a small amount of crossover with the monthly series with Inspector Chelm of Scotland Yard popping up in both and later supplying the regular vampire hunters with information. Other than this and a brief use of Quincy Harker the characters and situations are all original, with Dracula encountering some especially scary examples of the occult such as the Devil's Heart, a giant disembodied organ that is possessing a small town in the American mid West. Other tales are more downbeat such as Dracula's pursuit of a French government agent across Europe or the vampire's own pursuit by Elainne, the daughter of one of his medieval victims who has gained immortality and assembled a militia to gain revenge. The one character of seeming long term significance introduced here is Inspector Katherine Fraser, a Scotland Yard detective with psychic powers, but she doesn't make the leap over to the monthly. All in all the Giant-Size series is a disappointment and shows that it takes more than the character's name to make a good spin-off series.

Over in the main series things are really dragged out by a long running plot involving Dracula's powers steadily weakening, which ultimately turns out to be the manipulations of Doctor Sun. A disembodied brain may not seem the obvious rival to a vampire, although the name is fitting, but Sun's technology and cunning offers a good counterpoint to a primeval creature, upping the tension. Adding to the counterpoints is Sun's henchman Juno, who has a silver lance in place of a hand. The hunt eventually brings Dracula to the United States via an experimental spy plane and into a protracted showdown in which Quincy Harker and his vampire hunters find they need Dracula more than they realise, forcing them to take some drastic steps.

In the meantime, the vampire hunters are scattered across the globe. Taj has returned to India where his son has become a vampire, forcing Taj and his estranged wife to face the horror of having to kill their child before the local mobs do. Eventually he realises he can't but can only look on in horror as the mobs surge past him and perform the task. After this Taj drops out of the series as he opts to stay in India and rebuild his life with his wife. Perhaps somebody also realised how much of a stereotype a strong, silent Indian manservant is. Frank Drake is lured to South America by a friend who turns out to be working for Dracula who wants his descendent out of the way. This leads to encounters with zombies who are about to kill him when he is saved by a gratuitous guest appearance by Brother Voodoo. The crossing of genres just doesn't work and leaves the characters' presence all too exposed as a promotional puff piece, more so than the average guest appearance. Elsewhere Rachel van Helsing is reassessing her relationship with Drake whilst Quincy Harker is looking back on his long years of fighting the vampire and the huge cost to him both financially and personally. He remains ever resourceful, with his home containing no end of booby traps against Dracula, exploiting crosses, garlic, stakes and more, even right down to the crosses on the collar of his dog, appropriately named Saint. Quincy proves highly resourceful in luring the vampire to his lair and almost slays him but is forced to back down and save his foe when the nearly dead Dracula reveals he has had two other vampires take Rachel hostage.

Elsewhere Blade is used sparingly throughout much of the volume as he continues his own quest to track down and destroy Deacon Frost, the vampire that killed his mother, but this does eventually lead to his crossing paths with Dracula once more, actually allying against Doctor Sun. He then joins with Hannibal King, a detective vampire who refuses to feed on humans, to track down Frost, with the situation complicated by Frost's ability to create duplicates of those he bites, with Blade's duplicate actually absorbing him.

Arriving in Boston Dracula soon meets two more recurring cast members. Harold H. Harold is a hack writer suffering long term from Writer's Block when the appearance of a true-life vampire offers the prospect of an interview. He is also trying, with limited success, to date Aurora Rabinowitz, his editor's secretary. Both characters are played somewhat for laughs but Aurora defies expectations when she shows her resourcefulness when the pair raid the Harvard hospital blood bank to obtain supplies for a weakened Dracula. Harold nearly does get his interview from an amused and grateful Dracula, but the attempt is interrupted by Juno. However when it is all over Harold is able to overcome his Writer's Block and publish "True Vampire Stories" based on his adventure. But Aurora also produces a book called "I Loved a Vampire" and still takes a long time to see yes when Harold repeatedly asks her out on a date.

In the showdown with Doctor Sun, Dracula is actually killed by Juno's lance and then the corpse incinerated. For a few issues it seems as though the vampire is truly gone and all that remains is his legacy, with the vampire hunters left to stop Sun's plans to take over the world. But it soon becomes clear that only Dracula has the power to stop Sun, leading to debate about whether they should resurrect him or not. Soon Aurora's tears prove to be the ingredient they need and Dracula returns to the fight, allying with Blade and seemingly destroying Doctor Sun for good.

There's a continuation of the rewriting of Dracula's history since the events described in the Bram Stoker novel, with the establishment of a greater history of encounters with Blade, backdating them to the 1960s. Although the retcons may allow for a greater cast interaction with Dracula, it gets ever more confusing to try to understand just how long he has been out of operation and just what the consequences are of his actions. It might have been better to follow the lead of the Monster of Frankenstein title and start the series at some point in the past after the famous novel, then slowly bring the lead character to the present day with the back story more clearly set out.

Dracula is also forced to face up to the consequences of his actions when he meets Shiela Whittier, the owner of a castle he settles in during the day. Initially he hopes to use his host as a hypnotised slave to perform actions whilst the sun is up, but after banishing the ghost of her uncle (secretly actually her father) from the castle the two find themselves drawn together. However she subsequently discovers his true nature and turns instead to David Eshcol, a practising Jew and son of the owner of a pawnshop that contains an important magical artefact. David and Shiela fall for each other and flee Dracula after a defeat of Doctor Sun, but David is scared of reprisals and sets out to kill the lord of vampires, only to himself die in the process. Shiela then chooses suicide over servitude, leaving Dracula with two corpses and facing the very dark impact of his nature and actions. Later Dracula finds the pointlessness of revenge as he battles the Faceless Man, the reanimated corpse of a murder victim seeking his killers. Dracula gets caught up in the murders but the Faceless Man disintegrates before either his mission is complete or Dracula can gain his own revenge.

There are some nods to wider trends in society, most notably the encounter with Daphne von Wilkinson, a fashion designer and arch feminist who despises all men, especially her business rivals. She cuts a deal with Dracula to provide information on the location of Doctor Sun in exchange for the elimination of her main rivals. Dracula complies though starts to wonder if he's wasting his time, but both parties deliver their side of the deal. Only there's a twist as all the victims are now vampires who come to feed on von Wilkinson. Later on the 1970s growth in Satanism is reflected when Dracula takes over a cult and marries Domini, one of the followers, planning to create a child to be born on December 25th. Meanwhile the previous cult leader, Anton Lupeski, is secretly plotting to destroy Dracula.

The crossover with Doctor Strange is not especially memorable, being motivated by Dracula's attack on Strange's servant Wong. This leads to a battle as the magician tries to force the vampire to help resurrect the servant, in which Strange's body is transformed into a vampire though his astral self remains free. Eventually he seemingly destroys Dracula and cures both himself and Wong of the vampire curse, making in total for a rather slight crossover that doesn't really add anything to this volume.

The volume ends at a point when many of the story threads are still ongoing, with both Blade and King's battle against Frost's duplicates and Rachel, Frank and Harold's battle against the cultists in mid action. Dracula's plans are ongoing as well. Whilst there are often times when there's no simple clean point to bite off a chunk of a series for a collected edition, this one feels more ragged than most. When combined with the sheer tediousness of the Doctor Sun storyline that takes seemingly forever to resolve, the result is a rather disappointing volume that tries to do things with its main characters but doesn't really feel suitably spectacular. The series has a reputation as a great epic but a lot of epics have turgid middle sections and this is clearly one of them.

Friday, 26 September 2014

Essential Avengers volume 3

Essential Avengers volume 3 contains issues #47-68 and King-Size Special (i.e. Annual) #2. Everything is written by Roy Thomas and mostly drawn by John Buscema, with individual issues drawn by George Tuska, Gene Colan, Barry (Windsor-)Smith and Sal Buscema and the annual by Don Heck and Werner Roth. Bonus material consists of the team's entry from the Official Handbook of the Marvel Universe. Also relegated to the back of the original edition are a pin-up and "Avenjerks Assemble", a comedic parody of the creative team in action, but both these come from the annual.

This volume sees a run of creativity and development with new members added to the team, several existing members departing to focus on matters closer to home, and new and recycled identities for remaining members. Meanwhile two of the team's best known villains are introduced here whilst there are also some new heroes developed, though only one joins the team immediately. Early on we get the replacement of the villainous Black Knight with his heroic nephew, who swears to right the wrongs of his uncle's criminal career and also explicitly links the character to the 1950s character whose adventures were being reprinted around this time. It's not hard to spot the writer's motivations in "correcting" a perceived earlier mistake and incorporating a pre-1961 series into the Marvel universe (although the Black Knight's thoughts and captions leave open the possibility that the Arthurian adventurer may have just been a legend with readers encouraged to make up their own mind - was this editor Stan Lee trying to rein in Roy Thomas?). That the Black Knight is a continuity tidy rather than a story development is confirmed by his taking off after a single issue rather than teaming with the Avengers for at least the rest of this phase of the Magneto storyline and only pops ups again for occasional issues throughout the rest of the run.

Another sign of attempts to add the Golden Age heroes comes in the form of the Vision and I suspect the original intention was to simply revive the 1940s character and perhaps nail down his origin once and for all. Instead we get a lookalike - and black and white makes the similarities stand out even more - android (although Hank Pym coins the term "synthozoid") who has been given the memories of Wonder Man and a near complete set of artificial body parts. The result is an artificial being with emotions, the power to alter his body's density from diamond solid to intangible and the power of heat vision. He is soon accepted onto the team in spite of the revelation that he was created by Ultron. I would have the Avengers would exercise greater caution about such a potentially deadly being spawned by their newest foe and this does come back to bite them later on.

The membership revolving door continues in these issues as Captain America largely drops out in order to focus on his life, though he comes back for a memorable time travel storyline. There are also returns by Thor and Iron Man at the end of the volume but it's unclear if they'll be sticking around for the long haul. Quicksilver and the Scarlet Witch leave under less ideal circumstances as the former especially becomes repulsed by the hostility to mutants that even an Avenger experiences and succumbs to Magneto's lure of a separate mutant nation, though later on in a crossover with the X-Men they finally escape from all the warring sides and fly off with the Toad. Hercules also leaves to take his place in Olympus after he and his teammates have rescued the Olympians from being banished by the Titan Typhon. But the team continues to grow with the addition of the Black Panther on the recommendation of Captain America. However at first the character is referred to only as "the Panther" as if someone had heard of the Black Panthers and had cold feet about still using the name. He also wears a different mask that leave his nose and mouth exposed - was this an early design used in error or an attempt to transfer "black" from the name to the colours? Whatever the reasoning within a few issues he's back to being "the Black Panther" and a full mask without comment about either. Nor for that matter is it initially addressed just how he can easily leave his country to go and be a New York based hero. By issue #62 it's established he left a regent in place but M'Baku launches an attempted coup d'etat under the costumed guise of the Man-Ape. The Black Panther saves his thrown with some help from his teammates but subsequent issues alternate between his defence of his homeland and his Avengers work in New York, not a situation that's sustainable for the long run.

Meanwhile we get yet another change of identity for Hank Pym as he adopts the role of Yellowjacket and marries the Wasp, albeit under the impression he's someone else altogether. "Yellowjacket" is one of those names that is lost on me because the term isn't used outside North America except perhaps for a fashion disaster. (Or part of a uniform such as the one in Hi-de-Hi! but there the garment in question and one who wears it is instead called a "Yellow Coat".) Now although it's good to see the relationship take a step forward the circumstances of the wedding feel awkward and a sign of how badly the story has dated. In 1968 the decision of the Wasp to take advantage of Hank/Goliath/Yellowjacket's change in persona and amnesia and to marry him whilst he was under the impression he was a different person may have seemed like the reasonable action of a woman tired of waiting and playing second fiddle to experiments seizing her moment to get her fiancé to finally come out of the laboratory and actually walk down the aisle with her. Today our knowledge of psychosis is far more advanced (even if the word "schizophrenia" is still frequently misused in fiction for what is actually "multiple personality disorder" or "dissociative identity disorder") and it feels as though Jan is taking advantage of Hank's mental condition to entrap him into marriage - and she's the one to declare the law says the marriage is still legal after his original persona recovers. This is Hank's fourth costumed identity in sixty issues and it's amazing nobody has started asking questions about his state of mind. Nor is it immediately clear just why the team is better served by having a second hero who can shrink, fly and sting instead of one who can grow in size. Issue #63 sees Hawkeye ditch his arrows and identity and instead take up the growth serum to become a new Goliath but the limited level of forward planning in this volume suggests this was a rapid correction of a perceived mistake rather than a deliberate decision to net replace the archer with a second kind of wasp derived hero.

It's not just the line-up of heroes which is expanded but also that of the villains. The annual introduces the Scarlet Centurion, who distorts the timeline by promising the original Avengers the chance to create a utopia on Earth by adjusting the balance of forces in the world, resulting in their taking down just about every hero and most villains. He then brings the Avengers from the original timeline to this altered world in order to ensure the teams wipe each other out. Conceptually it's a good idea in theory but it's not clear just how this world has been created by the team travelling back to 1945 to play a role in the events of Captain America's freezing that seem to have been part of the original timeline, or how the Wasp is transported to the alternate world when she's been left at the controls and her counterpart is present. And the original team prove highly gullible even if the Scarlet Centurion is exercising mind control powers that he's otherwise never been seen to use. For this villain is another identity of Kang/Rama-Tut. And then there's the rushed conclusion which seems to boil down to Goliath running around in a time machine to exercise some technobabble to reverse it all, then this magic is followed by the Watcher popping up to fill in the gaps about the Centurion's identity. All in all it's a rather wasted effort and there's no real need for another identity for Kang.

The aforementioned time travel story sees a return by Captain America as he checks himself to see whether or not Bucky could have survived the famous explosion and settles that his partner was definitely killed that day. But this isn't the only death to haunt the Avengers with the spirit of Wonder Man evoked twice. Once is when the recording of his brain patterns is used for the Vision. Before then the Avengers are attacked by Wonder Man's revenge seeking brother, the Grim Reaper who nearly takes down the entire team but for the intervention of the Black Panther. Another brother to appear is Barney Barton, Hawkeye/Goliath's criminal brother who goes straight to help the Avengers discover Egghead's space station and then sacrifices his life to destroy the villain's death ray. Not long afterwards we learn more about Barney and Clint's past in the circus and their dealings with the Swordsman, suggesting Barney will be one of those characters to make a greater impact dead than alive.

And then there's Hank's "son" and the Vision's "father" who quickly establishes himself as perhaps the toughest foe for the Avengers. Ultron is steadily built up over several issues, starting off as the mastermind behind a new incarnation of the Masters of Evil (made up once again of the Melter and the Radioactive Man, plus Klaw and Whirlwind, with the new Black Knight responding to the invitation only to spy on them) but not directly tackling the Avengers just yet. We finally learn his origin in issue #58 as Hank uncovers the memories the android suppressed of the creation of an android that rapidly evolved and developed an Oedipus complex. But the preceding issues show how little this was planned out as it's not until the origin issue that Ultron shows particular interest in targeting Hank over the other Avengers. Ultron is physically tough to begin with but subsequently obtains the new indestructible metal adamantium and uses it to build a new body. The first appearance calls himself "Ultron-5" and the second "Ultron-6" but wisely on his next upgrade he drops the numbering otherwise he'd be a recipe for continuity chaos and constantly reminding readers just how many times he's been destroyed and rebuilt. But in another sign of the times there's no attempt to hold Hank accountable for being a modern day Frankenstein inadvertently unleashing a monster into the world.

Issue #53 is the conclusion of a crossover with the X-Men. Similar issue #61 is the final part of a crossover with Doctor Strange and issues #63 to #64 overlap on events in both Sub-Mariner and Captain Marvel to explain the fate of various villains. But in all three cases only the Avengers issues are included here and the reader has to rely on flashbacks, captions and/or dialogue to know what's going on. In two cases there's sufficient explanation to make the story work but in the middle case it may have helped to include the relevant Doctor Strange issues. However back in 2001 it didn't seem to be the practice to incorporate crossover issues in the Essentials (though this change by 2005 when the relevant Doctor Stranges were Essentialised).

Despite not including these, this volume is a good solid run. The Avengers are by now well beyond a simplistic teaming of Marvel's main solo heroes and are instead evolving as a coherent team where members work together to sole one another's problems and collectively face the emnity earned by individual members. There may be some occasions where the stories have clearly dated, and the female members of the team still aren't being given a chance to show their full potential, but overall this volume shows the direction the team will follow for many years to come.

Tuesday, 23 September 2014

Sampling Nick Fury, Agent of S.H.I.E.L.D. in Strange Tales #150-168

Marvel's Agents of S.H.I.E.L.D. begins its second season this week so it's time to sample some of the agency's original adventures..

The Essentials managed to cover nearly all of Marvel's superhero output from the Silver Age. But one strip at the edge of that definition was notably left untouched. It's even more noticeable given the ongoing television series (though that doesn't star the lead character) and there are some other collected editions about. Today I'm going to take a look at one of them.

Nick Fury, Agent of S.H.I.E.L.D. is a rather generically titled tradepaperback from 2001, containing the strips from Strange Tales #150-168 (plus only the covers that feature S.H.I.E.L.D.), focusing on one creator. The first issue of the series is written by Stan Lee and the drawing sees Jack Kirby doing layouts that are pencilled up by John Buscema. Over the next few issues Roy Thomas briefly takes over the scripting but steadily all the drawing and writing tasks are assumed by Jim Steranko, who is fully writing and drawing from issue #155 onwards.

The book is in colour but it's not the original 1960s colouring. Instead Estudio Fénix provided then modern recolouring that in theory enhances the pages with a more in-depth pallet but in practice can work against the original art and produce a worse result. Computer recolouring was a fad around 2000 but it has fortunately faded away in favour of using the original colours. The digital remastering is also all too clear when looking closely at the art and lettering as it as rather too pixelated, showing the limitations of computing power at the turn of the millennium.

This volume covers the middle period of the strip's run. It had displaced the solo adventures of the Human Torch from #135 onwards and then after #168 it would get its own title as part of the general expansion of 1968, though it only lasted fifteen issues with Steranko departing after issue #5.

Steranko is possibly the comics creator with the greatest reputation per output with Mike's Amazing World of Comics showing just thirty credits, almost all of them in a three year period at Marvel. Maybe there are some missed out but it's clear that this was a brief contribution of huge influence rather than the mass work done by many of the big names. It's even more noticeable that nearly all his contributions are either on this strip or the sometimes-related Captain America.

This collection contains Steranko's first eighteen issues, plus the start of the first storyline, and what's immediately clear is that he took time to develop his style to the point where the art reaches the experimentation of fame. In the early issues he's still working from Kirby's layouts and once he takes over the full pencils he only slowly develops the bold ideas, with much of the impact instead coming from a dynamic style and imagination. But over time Steranko starts using the page as more than just a string of individual pictures, making intriguing use of the panel layout and going for greater sized spreads. The ultimate comes in issue #167 where there's a four page spread as S.H.I.E.L.D. agents storm the Yellow Claw's base. A caption by Stan Lee suggests that readers will have to buy another issue and place them side by side to get the full effect, but even accounting for inflation US $19.99 in 2001 was a rather higher price than US $0.12 in 1968 and so the spread is presented as a gatefold that looks impressive but is also a pain to fold back in without damaging it. The art also makes use of abstract and psychedelic images and photorealism, with the cover to issue #4 of the solo series (reused as the cover for the collection despite the issue not being included) being perhaps the ultimate expression. It's easy to see why this series gained a cult following not just in the States but around the world - indeed this collection originated in Europe.

The story content follows closely with the contemporary fad for action hero spy agencies staffed by amazing heroes with special gadgets that caught the public's imagination then and now. (By accounts the real life spy and security agencies actually despair about this when they have to explain to endless politicians that their work isn't quite like that.) S.H.I.E.L.D. is all the rage with fun equipment like a flying headquarters, colour changing cars, invisibility pills, cufflinks containing weapons and more that all match the likes of the James Bond movies or The Man from U.N.C.L.E. television series. There's even one scene where equipment is issues by a man named Boothroyd. The agency comes with an acronym name that makes no sense whatsoever - at this point in its history S.H.I.E.L.D. stands for "Supreme Headquarters International Espionage Law-enforcement Division" - beyond meaning that someone really wanted the initials to spell out "shield".

Nick Fury himself is the modern day incarnation of the star of Marvel's war comic, Sgt. Fury and His Howling Commandos, and his comrades "Dum-Dum" Dugan and Gabriel Jones also serve with S.H.I.E.L.D. along with younger agent Jasper Sitwell and various others Fury is physically older, and his hair starts going grey at the temples during these issues, but physically active and brave, going into danger against ridiculous odds and surviving. At first it seems his romantic interest will be Laura Brown, the rescued daughter of the first Supreme Hydra, but later on she's phased out in favour of Contessa Valentina Allegra de Fontaine, a woman who challenges Fury's prejudices about female agents by showing herself just as capable at taking him down and who has the look of a Bond girl a decade before they were regularly presented as Bond's equals.

The villains are also hi-tech organisations, starting with Hydra which has a new leader, eventually revealed as Fury's wartime nemesis Baron von Strucker, and undertaking a scheme to destroy the world with new technology. Following this is a saga with the Yellow Claw, revived from a brief 1950s title, bringing with him both his niece Suwan (who has been given a make-over to become another strong fighting female) and his nemesis Jimmy Woo. The Claw is subsequently revealed to have been a robot, with the implication that the now dead Suwan is also but not before a dramatic moment as Suwan dies saving Woo's life whilst Fury and the Claw are more concerned with fighting each other than rescuing their own. From afar it is revealed that the entire situation has been a living game of chess between Doctor Doom and the Prime Mover. The final issue sees Fury in a bizarre landscape fighting monsters only to wake up and realise it was a dream - but then some real life events copy it...

Being the middle part of the original strip's run this collection lacks some introductions but also lack the early days when any strip is learning what does and doesn't work before settling into a solid run. But as a learning curve for Jim Steranko's work this book achieves its aim even if it is let down by the pixelisation and computer colouring. It's no full substitute for an Essential Nick Fury, Agent of S.H.I.E.L.D. volume but it does show the series well.

Friday, 19 September 2014

Essential Iron Man volume 2

Essential Iron Man volume 2 consists of the Iron Man strips from Tales of Suspense #73-99 and Iron Man and Sub-Mariner #1 (the one-shot that bridged the transition from shared anthologies to solo titles), then Iron Man #1-11 and also the Sub-Mariner story from Tales to Astonish #82 that forms part of one of the earliest Marvel crossovers if not the very first between separate titles. The first issue is atypical, being a rush job written by Stan Lee and Roy Thomas and using a lot of inkers and/or pencillers. Once back to normal Lee writes every issue until #98 and then Archie Goodwin writes the rest of the volume. The Tales to Astonish story is plotted by Lee and scripted by Roy Thomas. Most of the art is a run by Gene Colan, initially under his pseudonym of Adam Austin but soon under his own name, followed by turns by Johnny Craig and then George Tuska. The Tales to Astonish story is drawn by a combination of Colan and Jack Kirby.

The reproduction quality in this volume is generally good but there are some pages that make me wonder about how the material was sourced given how little original master material from the late 1960s survives. This volume was originally released in 2004, before the Masterworks had got to any of these issues, and the budget for the Essentials at the time generally didn't run to full-scale remastering of entire volumes. Some of the pages have panels of different quality and on occasion panels with colour burnt in as greyscale share a page with straightforward black and white panels. My best guess is that a lot of the material is drawn from later reprints that hacked about with the pages. As far as I can determine the last US reprints of most of these issues prior to this volume coming out had been the reprint titles Marvel Super-Heroes and Marvel Double Feature plus at least one fill-in reprint in Iron Man itself, all in the 1970s at a time when page counts were reduced and reprints sometimes cut pages. However between them those books don't seem to have covered every single issue included here and I don't know if it was the practice at the time to trim out individual panels. I'm also not sure if the holdings for reprint titles from 1970 are substantially better than for original issues from 1968. Details of foreign reprints are much harder to come by on the net but tales of pages being cut up and panels resized or removed would fit some of the results here. It's a mystery to ponder but it doesn't detract from the readability of these issues.

These issues show Iron Man at his best but also his most vulnerable. Several times his power supply runs low and he suffers heart attacks, showing just how close to death he is. Yet it raises the question about how a man who is both a great designer and the owner of a large technological corporation is unable to come up with a rather more effective set of long lasting batteries. Otherwise he continues to face a variety of foes and situations both in the armour and out of it with those around him. At one point he's taken to hospital with an attack and it's revealed he wears a chest plate, leading to public speculation that Tony Stark is Iron Man but he gets by with help from others.

The supporting cast has quite a bit of turnover here. Early on there's a continuation of the Tony-Pepper-Happy romantic triangle but eventually Pepper and Happy elope to get married and largely fade out of the series. However before then Happy is twice transformed into a monster dubbed "the Freak" whom Iron Man has to subdue. Happy has also now learnt Iron Man's secret identity and loyally protects it but unfortunately the moment when he tells Tony this takes place off panel. However Tony and Happy agree for the latter to make some token appearances in the Iron Man armour whilst the former is publicly in hospital, though it leads to Happy's capture by the Mandarin. Given all this and Pepper's dismay at Tony's absences when Happy is injured, it's not too surprising they largely drop away. Tony continues dating a large number of woman who on more than one occasion turn up in the crowds watching trouble at the factory in scenes that reminded me of the Chilean miners of a few years ago. However the women all seem to be aware of each other's existence and tolerate the situation. Later on Tony finds a mutual attraction with Janice Cord, the daughter of a rival inventor and owner who is driven by a jealousy of Tony. Janice is also considering selling her business to be integrated into Stark Industries, but there are hints her lawyer is up to something more. The series also features the first connections between Iron Man and S.H.I.E.L.D. when the spy organisation places agent Jasper Sitwell at Stark Industries to provide extra protection for the weapons given multiple attacks and Iron Man's frequent absences. At first it seems Sitwell is just a naive kid, spouting all the slogans but seemingly clueless. However he regularly shows a much greater skill and intelligence than anticipated. Even when dating Whitney Frost and seemingly oblivious to the fact the woman is using him to find the factory's weak points he is in fact setting a trap. Meanwhile Senator Byrd has now acquired the first name "Harrington", making obvious the connection to either the-then real life Senator for Virginia Harry Byrd or his predecessor, father and namesake, but I'm not familiar with either's career to say whether the portrayal's similarities go beyond the name. Throughout the early part of the volume Byrd continues his committee's investigations into Stark Industries, even when advisers it could cost him re-election, and his actions briefly lead to Stark Industries being shut down, but Byrd abandons his pursuit after Iron Man saves the day against the Titanium Man in Washington DC and only reluctantly resumes them when Tony is framed as a Communist collaborator.

Although the propaganda has declined from the first volume, there are still some quite overt moments. I was surprised to see Iron Man visiting Vietnam in issues #92-94, originally published in mid 1967. Although the primary focus is on a return appearance by the Titanium Man, the story also contains some rather unsubtle propaganda as we meet Half-Face, a Vietnamese inventor whose work rivals Tony Stark's and whose face was deformed whilst working on weapons. Half-Face's story comes with tragedy as we hear how the Communist authorities forced him to leave his wife and child to work for the state. Later on he and the Titanium Man are under orders to destroy a village, kill the inhabitants and make it look like the work of American bombers. Half-Face turns against his masters when he realises he would have caused the death of his own wife and child but for Iron Man saving them, and so deserts Communism pledging to work for "freedom". This story would have been published just at the point when opinion polls on the war found support dropping below 50% permanently. Whereas the flag wearing side of Tales of Suspense (Captain America) had largely avoided Vietnam altogether, the capitalist and arms manufacturing side was still pushing the message that North Vietnam was run by a bad regime that needed to be removed and the Americans were the ones to do it. And Iron Man has come to the country not out of connection to his origin (which isn't mentioned at this stage despite the obvious potential for comparison with Half-Face's) but apparently to test a new design of shell that Tony Stark has developed. Though this is a cover for the military really wanting him to deal with Half-Face, it does not disguise that Stark is an active player in the conflict. Was this Marvel making a bold political statement about where it stood on the most controversial question of the day? Or was it a victim of timing, with a story prepared months earlier now appearing to miss the prevailing mood? Another story sees a Communist dictator of a Caribbean island, who is all but named as Fidel Castro, have a scientist develop and consume a strength formula and the result is the beast known as the Crusher, but the focus of the story is very much on action rather than on justifying US foreign policy against Cuba.

The Mandarin pops up several times with a variety of schemes and weapons, including both Ultimo, a giant robot buried in a volcano, and later a robot of the Hulk. On more than one occasion the Mandarin finds out Iron Man's identity but is fooled by a variety of impostor methods such as having Happy in the armour or using Life Model Decoy robots to allow Iron Man and Tony Stark to be seen in two places at the same time, as well as a disguise under the helmet. One scheme involves faking photographs to make it look as if Tony is collaborating with the Communists, producing convincing shots decades before PhotoShop. It would have worked too if the Mandarin hadn't blurted out the truth in front of reporters. Other foes come back in an enhanced form such the Titanium Man, the Melter or the Unicorn, or drift in from other titles such as the Black Knight, the Mole Man, the Grey Gargoyle or the Gladiator. There's a trip to a dystopian future where the world is ruled by Cerberus, a super computer that Tony has yet to invent. With the help of an antique set of Iron Man armour he manages to defeat it, helped by the grandfather paradox, but this sort of time travel story always falls down when it doesn't make clear the rules on whether history can be changed or not. The crossover with the Sub-Mariner seems rather inconsequential, with Namor seeking revenge on Iron Man for a distraction at a critical moment with Warlord Krang. It shows Namor to be a hothead lashing out at the wrong target but doesn't really add anything to Iron Man's story. The one-shot Iron Man and Sub-Mariner doesn't actually combine the heroes beyond the cover and seems to just be a fill-in in the schedules, perhaps because of poor planning of the switchover to solo titles.

And there's a major long running storyline featuring the Maggia, now led by the mysterious "Big M" whose identity is hidden for several issues then casually revealed in a thought bubble as Whitney Frost, the woman dating Jasper Sitwell. She is given a back story as a socialite who was engaged to a politician only to discover she was actually the daughter of Count Nefaria, causing her fiancé to abandon her to be sucked into the Maggia's world. There is a strong sense that she doesn't want to be caught up in this but has no choice, adding depth to her character and setting up possibilities for the future. The storyline also makes use of the Gladiator and introduces Whiplash, on of the more physical of Iron Man's recurring foes. A foe of a different kind comes in the form of Morgan Stark, Tony's cousin and nearest relative, who sells out Iron Man to clear his gambling debts. And there's rivalry with A.I.M., with its would be leader the scientist Mordius rapidly coming unstuck.

In general this is a solid but not particularly spectacular volume. It pulls its punches more than once by not showing such a key moment such as Tony learning that Happy knows his secret identity and is willing to help protect it and by casually revealing a major mystery villain in a thought bubble. It also comes close to throwing out most of the supporting cast without adequately replacing them - it's not clear at the end if Jasper will stick around for the long haul leaving only Janice for the time being. And the anti-Communist propaganda is wearing thin at this point. But otherwise the adventures show strong imagination and manage to keep up the vulnerable side of the hero as he struggles to survive.

Friday, 12 September 2014

Essential Thor volume 2

Essential Thor volume 1 reprints issues #113-136 plus Annuals #1 & #2. Issue #113-125 & annual #1 still have the formal title of "Journey into Mystery" but the logo and the contents mean that issue #126 is rather less of a change than a listing would imply. (Indeed references to earlier issues even call the series "Thor" not "Journey into Mystery" and there is no acknowledgement on the covers or strip pages that the series title has changed. This is already an-all Thor series.) Everything is by Stan Lee and Jack Kirby, initially usually credited as writer and penciller respectively but from a back-up strip on #133 onwards they're always just credited together as producing the story and at this point the volume's contents page starts giving Kirby a co-plotting credit.

That credit may be lifted from the files or represent a latter-day effort to try to rebalance things given the lengthy debates about Lee and Kirby. But this volume brings up the other great controversy about Kirby and another name on the credits. For everything bar the first three lead stories is inked by Vince Colletta.

Colletta's inking has been the subject of much discussion over the years with a lot of pencillers doing their best to avoid their work going to him at the time and saying so since. Subsequently many fans have piled in to the point that Colletta has become the poster child for slapdash inking that destroys the penciller's intentions. But Colletta has his fans as well and in recent years they have become louder. There are two lines of quite reasonable defence for some of the problems. Firstly Colletta was so fast and reliable that he often did emergency fill-in issues where a rush job was essential to getting the book out on time. On such an issue it was natural to cut corners. Secondly Colletta's work suffered particularly badly in the 20th century reprints which often had crude reproduction that undermined his fine lines. Now the first defence has a lot of validity but it should not apply to a regular assignment with a reliable artist who delivered the pencils on time. The second rebuttal is mixed here because the reproduction quality is variable. Some of the pages appear to reuse remastered versions prepared for the Masterworks or other reprints. But other pages apparently either missing or not yet remastered - this volume came out midway through the Masterworks covering the same period - and they seem to have been sourced from elsewhere, possibly including some of the 1970s reprints that went one copy generation down rather than going back to the source.

Looking at the results in this volume I begin to think that Colletta's defenders have a point. When the reproduction works well it shows some quite charming imagery that gives the artwork a mythic quality - I'm not sure I'd go as far as to say it looks like woodcuttings, but certainly it feels appropriately old worldly - but when the reproduction is poor then the ink can get fused together and it really drags the art down. But then foresight is something many in the comics industry have lacked and so one can hardly blame Colletta for working for the original printing and not taking later reprints, of which he had no control over the methods, into account. It's hard to judge the impact of his habit of erasing lines, figures and objects in order to simplify the task as this volume only offers the finished work, but this may explain why so many pencillers were critical yet editors and art directors did not see the impact and so continued to assign him. But what is clear is that Colletta's inking is an acquired taste. Leaving aside his numerous fill-ins as necessarily requiring a short cut approach, on some regular assignments it can really drag the art down but here when allowed to breathe it can really enhance it.

The use of Norse mythology continues to be expanded in this run but increasingly the task is taken on by the "Tales of Asgard" back-up strips. Some are set during Thor's childhood, showing the deviousness of Loki beginning at a very early age, but others are set at an indeterminate point during his adulthood in Asgard. (By now Thor is treated as having always been the Norse deity and this volume doesn't touch on just what he was doing as Donald Blake before he rediscovered the hammer.) There are one parters and epics, showing the warriors of Asgard in training at home and on far away quests. Amongst the characters introduced are the Warriors Three - Fandrall, Hogun, and Volstagg - and the Vizier, all of whom subsequently appear in the present day adventures. There are also debuts by other races such as the Storm Giants and the Flying Trolls or individual foes like the dragon Fafnir. We also meet some of the great objects for the first time such as the enormous Odinsword that wields great destruction. There's even the first use of the name "Mjolnir" for Thor's hammer. And we get a glimpse of the future as Odin recounts how Ragnarok will come and destroy Asgard and all the gods, but from the ashes will rise new life. (It seems that as early as the start of 1966 Kirby was thinking about the ideas that would eventually manifest themselves at DC as the New Gods.) My knowledge of Norse mythology is quite limited so I don't know how well these adventures match the tales the Vikings told, or if they had any greater research done for them than looking at a children's story book.

Although not explicitly billed as "Tales of Asgard", perhaps because it ventures outside Norse mythology, the new story in annual #1 is also set in the past to set things up for the present. For here Thor stumbles across Olympus, home of the Greek gods, and meets Hercules for the first time. There's no attempt made to explore the simultaneous existence of two different sets of gods or to show which ones have greater powers, but instead we get a source of enemies and sometimes allies starting with a rivalry with Hercules. Later on in the present day adventures Hercules returns for further fights and briefly wins over Jane Foster but subsequently he's captured by the Greek god of death Pluto (I have never understood why Marvel calls him by his Roman name instead of his Greek name "Hades") and Thor serves as his champion to save him from being trapped as the new ruler of the underworld. Hercules's father Zeus also appears, but isn't developed too much beyond a traditional ruler sending warriors on missions and passing judgement on contracts so it's hard to judge how his parenting skills compared to Odin's. In the background of the glimpses of Olympus we also meet other Greek gods such as Hera, Ares, Pan, Dionysus, Hermes, Artemis and Hephaestus whilst Pluto's underworld is guarded by Cerberus. The god of death is also aided by Hippolyta, the Queen of the Amazons and one of Hercules's past conquests.

The back-up strips may do a lot to enhance the mythology of the series but the lead stories don't skimp on this task either. We're now into a period when a lot of Marvel series were run as ongoing sagas with subplots dragging over multiple issues rather than the earlier set of standalone adventures. This allows a whole series of themes to run together. Early on we get the debut of one of the most powerful foes Thor has yet encountered, the Absorbing Man. With the power to duplicate the properties of any substance he touches, this ex-criminal becomes a pawn of Loki and battles Thor multiple times, often duplicating the properties of the hammer to become even stronger. Amazingly Thor never actually manages to defeat him directly, although at one point Loki extracts his pawn out of fear defeat is coming, and it takes Odin's trickery to finally exile him to space. The other significant sort of Asgardian foe to appear is the Destroyer but this is a lifeless suit of armour that can be animated by the spirits of others. Elsewhere Thor fights a mixture of recurring foes - Loki continues to be especially persistent - but also has an adventure in Vietnam where in the most overt propaganda in the volume he encounters a man twisted by Communism to the point where he guns down most of his family, only to then repent and destroy a weapons stockpile. This is probably the most generic of all the adventures and could have featured almost any hero.

On a grander scale we get some cosmic adventures with the introduction of the Rigellian colonisers including Tana Nile. It's almost comical to see Nile wandering the streets of New York trying to establish her position as the ruler of the world and dealing with police officers who think they're on Candid Camera, a prank TV show similar to Beadle's About. It leads to Thor flying off into space to tackle the Rigellian homeworld but then agreeing to Earth's release in exchange for serving them on a mission into the mysterious Black Galaxy. Accompanied by a Recorder unit, a robotic anthropologist, Thor heads there and encounters the wonder of Ego the Living Planet. Coming back to Earth Thor encounters a new Camelot in Mount Wundagore in the Balkans as he meets the High Evolutionary and his Knight of Wundagore, New Men created by a accelerated "evolution" ray carried out on animals. Lee and Kirby seem unaware that evolution isn't just about growth over generations but also about adaptation to the circumstances. Nevertheless Thor's intervention causes a distraction that leads to the over-evolution of a wolf into the uncontrollable Man Beast.

The heavy pace of the series means that Thor rarely gets a chance to relax and sometimes he finds events moving rapidly without him. He goes away for a while and comes back to discover Jane Foster has been kidnapped, leading to a mystery with few suspects and so it's no surprise to discover it's journalist Harris Hobbs in search of a story. Hobbs briefly discovers Thor's identity and blackmails his way to Asgard but is returned to Earth with amnesia. Meanwhile Donald Blake finds his practice has fallen away in his absence with his patients leaving for other doctors, whilst Thor discovers the Avengers' line-up changed while he was in Asgard for an extended period. His main remaining tie to the mortal world is his nurse Jane, with this volume bookended by major developments between them. In the first issue Thor reveals his identity to her and she retains the knowledge despite Odin's disapproval. Over subsequent issues Thor finally wins his father's approval to marry Jane, though this is delayed by first her being drawn to Hercules and then by Tana Nile using her powers to make Jane go a long way away, eventually winding up as a teacher/nurse for the New Men on Wundagore. In the very last issue Thor takes Jane to Asgard but she is forced to endure a series of tests that scare her off. Jane demands to be sent back to Earth and Odin willingly complies, dropping her at a hospital with amnesia where she is immediately drawn to doctor Keith Kincaird, who resembles Donald Blake. Odin had manipulated things all along and Thor is let angry but soon calms after a battle against trolls in which he is aided by Sif. The two reunite and walk away together.

More so than the first volume, the issues in this one represents the key foundations for the series in the long run. Thor is no longer just a hero with a name and some other cast members lifted from mythology but a well developed modern day interpretation of a key individual, existing in a universe that combines his own mythology with that of other well know pantheons and modern day creations. His life as a mortal is downplayed to the point that by the end of the volume he has no ties at all to the lives of mortal men and can instead thrive unfettered. With incredible artwork, give or take some problems with reproduction, and a strong degree of imagination there's real excitement in these tales that make them truly a classic.
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